Math

How often a bluff has to work

Solved Hand5 min read

A pure bluff has no chance of winning when called in the simplified model below. It makes money if your opponent folds often enough to cover the times you lose your bet. You can work out how many folds you need for any bet size. A half-pot bluff only has to work one time in three.

01The break-even fold frequency

A pure bluff risks your bet to win the pot. When your opponent folds, you win the pot. When they call, you lose the bet. The bluff breaks even when:

Folds needed = your bet ÷ (pot + your bet)

With 100 in the pot and a bet of 50:

50 ÷ (100 + 50)

= 33.3%

If your opponent folds more than a third of the time, the bluff makes money. This is the , and it is the same sum the trainer's math page gives.

The contribution to a bet's value from making opponents fold is its . A pure bluff depends entirely on fold equity because it never wins at showdown.

02Every common size

Bet, as a share of the potFolds neededBluffs in a balanced range
A quarter20%16.7%
A third25%20%
A half33.3%25%
Three quarters42.9%30%
The pot50%33.3%
One and a half pots60%37.5%
Twice the pot66.7%40%
Folds a pure bluff needs to break even, and the most a balanced range can bluff, for each bet size in a heads-up river model with value hands that always win and bluffs that always lose.

Small bets need few folds. A third-pot bluff needs one fold in four, but a small bet also gives the caller a good price, so expect fewer folds. Big bets need many folds: a pot-sized bluff has to work half the time, and twice the pot needs two folds in three.

03The bluffer's number and the caller's number

The same bet gives two different numbers, one for each player.

The bettor's number is the folds needed above: 33.3% for a half-pot bet. The caller's number is the price of the call, their : they call 50 to play for 200, so 25%.

They differ because the two players risk different amounts against different pots. The bluffer risks 50 to win 100. The caller risks 50 to win 150, since the bluffer's 50 is in the pot by then. The caller gets the better price.

Subtract the bettor's required fold frequency from 100% and you get the caller's : against a half-pot bet, the caller has to continue with at least 66.7% of their range, or any two cards make a profitable bluff. That is a baseline for an opponent who bluffs well. Against one who rarely bluffs, folding more is right.

04How many bluffs to bet

The third column of the table answers a different question: if you bet a range of strong hands and bluffs, what share of it can be bluffs?

A caller holding a hand that only beats a bluff wins when you bluff and loses when you value bet. Their call breaks even when your bluffs make up exactly their required equity. So against a half-pot bet the balanced range is 25% bluffs, one bluff for every three value hands. Against a pot-sized bet it is a third, one bluff for every two value hands.

Bet more of your bluffs than that and calling every bluff-catcher makes money against you. Bet fewer and your opponent can fold those hands and lose nothing. The is the same idea as a ratio.

Bigger bets carry more bluffs: a bigger bet gives the caller a worse price, so you can bluff more before calling becomes profitable.

05Bluffs that can still win

All of this is for a pure bluff, a hand that never wins when called. A hand with outs is a : when it is called it can still hit, so it needs fewer folds. A flush draw on the flop hits about a third of the time when it sees two more cards, so it can need far fewer folds than the table shows.

On the river there are no more cards, so a bluff cannot improve. Real river bluffing hands can still beat some calls, and blockers change the available combinations. The table applies to the polarised model described above, not every possible betting range.

Try itThe bluff break-even, the lessonThe interactive lesson on how often a bluff has to work.Try itBluff the players who fold too muchDrills against opponents with one clear leak, including the player who folds too often.

Sources

  1. Bluff (poker), Wikipedia
  2. Poker math: pot odds, equity, EV and ICM formulas, Solved Hand

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