Learning

How to study poker

Solved Hand5 min read

It is easy to study poker the way you would read a novel: watch a video, nod along, play the next session and forget most of it. Memory research suggests you retain more when you have to recall an answer yourself and return to it over time. The research below suggests ways to structure poker practice, though the memory experiments did not test poker performance directly.

01Answer questions instead of rereading

In 2006 the psychologists Henry Roediger and Jeffrey Karpicke compared students who restudied a passage with students who were tested on it. Repeated testing gave better long-term retention than repeated study. The effect has a name, the testing effect, and it means the struggle to recall an answer is part of what makes it stick.

For poker, try pausing explanations to make your own decision before seeing the answer. A video of a professional explaining a hand feels productive, but you never had to choose. A drill that deals you the spot, asks for your action and then shows the answer makes you retrieve the idea every time.

02Spread the practice out

The second finding is older. Hermann Ebbinghaus described the spacing effect in 1885: material studied in sessions spread over time is remembered better than the same amount crammed into one sitting. A 2006 review by Nicholas Cepeda and colleagues found that spaced practice beat massed practice in 259 of the 271 comparisons it collected.

turns this into a schedule. Each spot you get right comes back later than last time, and each spot you miss comes back soon. The trainer uses an open-source scheduler called FSRS, which predicts how likely you are to still remember a spot and plans the next review around that. Here are the gaps it gives one spot, starting on the day you first see it:

Review123456
Always rightsame day2 days11 days46 days163 days498 days
One misssame day2 days11 dayssame day2 days5 days
Days until each next review for one spot, from the trainer's scheduler. Top row: every answer right. Bottom row: right three times, then a miss on the fourth review, then right again.

As the gaps grow for spots you keep getting right, more of your review time goes to the ones you miss. That gives a practical way to spread short reviews across the week instead of repeating everything in one sitting.

03Practise the parts you are bad at

The third idea comes from K. Anders Ericsson's 1993 study of expert musicians, which argued that structured practice contributed to the differences between the groups it studied. He used the term deliberate practice for structured work on specific weaknesses, with immediate feedback. Later research has argued over how much of expertise it explains, but the core advice holds up: playing more hands is not the same as studying them.

In poker that means finding your mistakes, measuring what each one costs and drilling the expensive ones. Where the grading source supplies action values, a decision in the trainer carries its , the chips the choice gave up against the best one, so you can see which mistakes are expensive, and the spots you miss come back as practice cards.

04A path through the game

Order matters too, because some skills need others first. You cannot judge a call without pot odds, or a c-bet without ranges. The trainer's learning path puts 33 units into four levels, each unit a set of short lessons and drills:

LevelUnitsWhat the units cover
Beginner8The rules; decisions, not results; pots and prices; outs, combos and boards; opening the pot; which hands to play; the big blind and short stacks; tilt, stop rules and bankroll
Recreational9Facing an open; limpers, open sizes and playable hands; shoving at every depth; close and mixed decisions; tight and loose shovers; reading players; betting after the flop; defending after the flop; a session routine
Regular11Cold calls, squeezes and 4-bets; blind versus blind; your A-game and C-game; open sizes by stack depth; short stacks and re-shoves; the bubble; shallow and multiway pots; turns and rivers; solver flops as the raiser; solver flops as the caller; range advantage and mixing
Pro5Deep stacks and 5-bets; heads-up for the title; final tables, satellites and bounties; harder boards; range theory
The trainer's learning path, read from its configuration. Each unit has short lessons and drills; a level ends with an exam.

Each session is 10 spots. The first 2 are worked examples, about 20% are reviews of earlier units that are due, and you pass at 80%. A unit you already know can be skipped by passing a test of 8 questions, and a finished unit comes back as a short refresh when the scheduler predicts your recall has dropped below 80%.

If you are new, start at the beginning of the path, or try one lesson first, such as work out the price of a call. If you already play, the placement questions find the level to start at.

05Putting it into a week

A routine built on these ideas does not need much time:

  • Most days, 10 to 20 minutes of drills. One path session, or the spots the scheduler says are due.
  • After each session you play, one review. Pick the two or three hands you were unsure of and check them, rather than the ones you lost.
  • Once a week, one new idea. A lesson or a unit, then drills on it over the following days so it gets spaced.
Try itThe learning pathFrom the rules to range theory, one short session at a time, with reviews scheduled for you.

Sources

  1. Test-enhanced learning: taking memory tests improves long-term retention, Roediger and Karpicke, Psychological Science, 2006
  2. Distributed practice in verbal recall tasks: a review and quantitative synthesis, Cepeda, Pashler, Vul, Wixted and Rohrer, Psychological Bulletin, 2006
  3. Spacing effect, Wikipedia
  4. The role of deliberate practice in the acquisition of expert performance, Ericsson, Krampe and Tesch-Römer, Psychological Review, 1993
  5. ts-fsrs: the FSRS scheduler in TypeScript, Open Spaced Repetition

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